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战舰世界 - 官方Q&A 【更新第二弹】

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少校

十二年服役纪念章TIME TRAVELER大英帝国勋章海武魂

发表于 2012-11-25 21:35 | 显示全部楼层 |阅读模式
本帖最后由 Henschel 于 2012-12-4 12:46 编辑

请勿转载


第一弹~
【1】
Q:游戏是表现哪个时间段的呢?
A:在游戏中我们将出现从无畏舰时期一直到战列舰的黄昏时期的军舰。

【2】
Q:游戏中会出现那些类型的战舰呢?
A:在游戏中我们将加入以下类型的战舰:
  战列舰:整个团队中最重要的战舰。拥有最厚重的装甲和防护,通常拥有中等的速度和大口径的武器。
  巡洋舰:取决于不同特点的战舰,主要以攻击驱逐舰为目标为或者为整个团队防御空中的敌人。当然也会和其他巡洋舰战斗。
  驱逐舰:战舰世界中最小也是最快的战舰,鱼雷是他们的主要武器同时战列舰也是他们的主要目标(译者注:驱逐舰和雷击舰是两个不同的舰种,但是在后期这之间的区分渐渐淡化了)。同时也帮助团队来抵御来自空中的攻击。
  航空母舰:巨大且脆弱的军舰,拥有远程的作战范围和巨大活力的战机:战斗机、轰炸机和鱼雷攻击机。在游戏中航空母舰的操作类似于RTS游戏(译者注:参考火炮玩法).

【3】
Q:游戏中会有潜艇吗?
A:不会,因为潜艇不在水下的情况下非常脆弱,所以不会有任何玩家使用潜艇。

【4】
Q:谁在制作游戏?
A:Lesta工作室和Wargaming公司。

【5】
Q:能不能给战舰自定义命名并且可以让其他玩家看到?同时,能不能悬挂旗帜,来标示不同的国家或者战队?
A:计划中允许玩家从预定好的(译者注:历史舰名)的舰名中挑选。至于旗帜,我们已经有计划允许使用战队旗帜同时也定期放出已经制作好的旗帜以供选择(包括国家)。

【6】
Q:WOWS的地图有多大呢?
A:50公里乘50公里,以后有可能更大(译者吐槽:太小!)

【7】
Q:三个战场会互动吗?(指的是坦克,战机,战舰)
A:扯淡,这是不可能的!

【8】
Q:什么时候会开始公测?
A:当游戏开发达到这一步时就会开始(译者吐槽:这等于没说啊!)

【9】
Q:玩家在游戏中只能控制一艘船吗?
A:是的,就是这样。

【10】
Q:游戏中会出现那些国家呢?
A:开始我们将放出整条日本和美国系科技数。在这之后,我们将加入英国、德国、苏联、法国、意大利这些国家。

【11】
Q:舰船成员是如何工作的?
A:船员由少量的主要军官组成(译者注:轮机长,炮长什么的),他们会拥有他们自己的技能和额外加成。这些成员有可能被杀伤,这种情况下会战舰性能会受到惩罚,类似坦克世界中相同情况下的坦克。

【12】
Q:混战一般会持续大约45秒,小小的坦克和坦克之间的战斗不会持续很长时间。然而战舰之间的战斗从开始到结束往往长达几个小时,通常很多船只会沉没其他的船只在撤退之前也会收到伤害,WG如何在15分钟内解决战斗呢?
A:这个游戏时间是足够的,游戏中会设置足够强力的火力来用足够快的时间击沉对手。历史上也有一些真实的‘秒杀’,例如二次大战中海军上将级战列舰胡德号被欧根亲王号给点了(译者注:这官方是个渣渣,是俾斯麦号击沉的,切记!),因为弹药库被撸了。我们将非常注重历史细节和游戏中的微调,届时玩家们会感受到自己亲自操纵着真正的钢铁巨兽。

第二弹(我刨去了一些废话问答,诸如,回答“我也不知道”“再说”这样的就没翻)
【1】
Q:WOWS升级界面是什么样的啊?
A:去玩WOT去。(坑爹!)

【2】
Q:一些非航空母舰发射的特殊的侦察机游戏会怎么处理呢?
A:是的,玩家可以再非航母的战舰上弹射水上飞机。所有的飞机都会寻找提供战场上的舰船位置。在小地图上的光标和WOT中的有微小的不同,但是都是基于同样的处理手法。

【3】
Q:射程会比视野范围更远吗?(问这个问题的人一定没玩WOT)
A:是的,对于战场中的许多舰船(尤其是战列舰)他们的射程将远远超过视野范围——用你的飞机去发现把,乌拉!~

【4】
Q:不同级别的火炮会有不同类型的炮弹么?(废话。。。)
A:穿甲弹啦,高爆弹啦,通常弹啦(什么玩意?)等等等等~,防空炮可以发射高爆弹和无线电近炸引信弹。武器将是可个性化选择的如同WOT,你可以给你的管子里面填装你喜欢的炮弹,虽然特定的火炮只能填装历史上存在的炮弹。

【5】
Q:天气系统能加入游戏了吗?
A:额。。。天气神马会有的,但是不保证会在最初版本里面出现(坑)——但是到之后很有可能加入。。。

【6】
Q:俾斯麦是几级船啊?是不是10级丫?
A:撑死8级。

【7】
Q:玩家可以发射和控制多少架飞机?玩家如何控制飞机?RTS视角(理解为火炮视角)?
A:可以控制好多灰机~,至少数十架。是的,这些灰机都会在RTS视角下得到玩家的控制。

【8】
Q:在游戏中能释放烟幕吗?
A:当然可以~

【9】
Q:在测试完成之后会有巡逻船(PT艇和E艇)、潜艇、护航驱逐舰出现么?
A:木有,绝对木有,木有PT艇,木有巡逻船,咱们做的又是是为了玩大家伙的~

【10】
Q:海浪和侧风会给射击带来困扰吗?
A:当然不会,二战的战舰具有复杂的FCS和陀螺仪来避免这些因素。

【11】
Q:游戏中的视角,比如鱼雷发射时的狙击镜模式等等,如何处理?
A:第三人称视角(一般情况),望远镜视角(射鱼雷什么的),自上而下的艺术风格地图(远程控制灰机)。

【12】
Q:游戏中的舰船距离和时间和现实之间的差距呢(问一局时间控制到15min以内)?
A:是的,舰船距离将是现实中的距离,但是射击速度将和谐加速(大概是现实的3-4倍,使比赛进度加快),预测的炮弹落点也将如同真实情况一样呈现一个椭圆形。玩家不得不去预测火炮齐射时的落点,虽然游戏中能告诉你精确的散步区域。在三轮齐射之后,获得的参数将变多(游戏中的)你的射击散步椭圆会变得最小。

【13】
Q:一般的战舰将会拥有多个主炮塔,玩家如何控制呢?
A:玩家将控制目标点,各个主炮塔将指向一个目标。当然,这是不可能对WOT产生任何影响的啦~。副炮将由人工AI控制,你可以为副炮标记优先目标。

【14】
Q:据说,玩家选择玩一条驱逐舰的时候会有三个AI僚舰,选择巡洋舰时会出现一个僚舰,这在游戏中如何工作?
A:这是老黄历了。。。PVP里面没有AI船,但是如果玩家使用驱逐舰,在团队插槽里面会分配来仨个玩驱逐舰的。团队槽一共有十个槽位。

【15】
Q:战舰世界里面最大的船是啥?
A:不会超过8w吨。我们不考虑将超过8w吨的船丢到游戏里面去,因为按照40年代的技术要造这么大的船需要魔法加持。

【16】
Q:会不会超过有超过10级的船?
A:绝对不会出现任何超过10级的船,美国的10级船是衣阿华和蒙大拿,本本的是大和于13号舰。

【17】
Q:如果你的船搁浅了是不是能视为无法沉没?
A:是丫,但是搁浅之后扣的只剩那么一点的HP值不可能存活好长时间的说。
正视很少,屁事很多。

上士

十二年服役纪念章政道纪念章

发表于 2012-11-26 08:34 | 显示全部楼层
"例如二次大战中海军上将级战列舰胡德号被欧根亲王号给点了"....

果断高端卖萌..

上士

十二年服役纪念章政道纪念章

发表于 2012-11-26 08:34 | 显示全部楼层
啊啊好期待.!

中尉

十二年服役纪念章

发表于 2012-11-26 11:18 | 显示全部楼层
但是据说是先出战机世界,战舰世界还有的等

元帅

十二年服役纪念章元老荣誉纪念章行政立法委纪律委员MP Team骑士团勋章装甲精英终身荣誉会员

发表于 2012-12-2 20:40 | 显示全部楼层
本帖最后由 御用文人 于 2012-12-2 20:46 编辑

白毛子相当无耻。

这游戏里边就不该有毛子什么事儿,最起码不能早有,敢情二战那会儿法国和意大利的造舰水平和海军都不如毛子?毛子有什么?太无耻了……还大言不惭的说“二次大战中海军上将级战列舰胡德号被欧根亲王号给点了”,尼玛,历史都是他白毛子说了算的。

元帅

十二年服役纪念章元老荣誉纪念章行政立法委纪律委员MP Team骑士团勋章装甲精英终身荣誉会员

发表于 2012-12-2 21:07 | 显示全部楼层
顺便说一下,安萨尔多曾为意大利王家海军设计过一款“超级维内托”,搭载9门16英寸主炮,但是未被采用。后来毛子找意大利求援,安萨尔多把这个船拿出来改改就成了著名的UP-41型战列舰,也就是苏联级的原型。真怕白毛子不知道有这事(很显然,当年搞大海战II的那群棒子就不知道,否则游戏里一定会出这艘船的),再搞得跟坦克世界似的,宁出中国线也没意大利什么事。

上尉

十二年服役纪念章

发表于 2012-12-2 21:43 | 显示全部楼层
御用文人 发表于 2012-12-2 20:40
白毛子相当无耻。

这游戏里边就不该有毛子什么事儿,最起码不能早有,敢情二战那会儿法国和意大利的造舰水 ...

法国意大利乃是毛子的造船师傅啊。不过话又说回来,当年毛子要是民主革命完之后没有被共党窃取革命果实,沿着甘古特-玛利亚-伊兹梅尔的轨迹发展,也许倒也不失为一条道路。当然,这个游戏里是用不上了。
【该用户ID已经被回收】

中将

十二年服役纪念章TIME TRAVELER骑士铁十字勋章纪律委员全球架空纪念章装甲精英提督之心

发表于 2012-12-2 22:34 | 显示全部楼层
御用文人 发表于 2012-12-2 20:40
白毛子相当无耻。

这游戏里边就不该有毛子什么事儿,最起码不能早有,敢情二战那会儿法国和意大利的造舰水 ...

白毛子一定是采信了某些通俗文学的无节操说法,而罔顾其科学性。
多研究些问题,少谈些主义

少尉

十一年服役纪念章

发表于 2012-12-3 03:13 | 显示全部楼层
御用文人 发表于 2012-12-2 21:07
顺便说一下,安萨尔多曾为意大利王家海军设计过一款“超级维内托”,搭载9门16英寸主炮,但是未被采用。后 ...

友情补图

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俾斯麦从小炸不怕,俾斯麦启航不怕炸
俾斯麦开战怕不炸,吊一串水雷碰陀掌

俾斯麦从来炸不怕,俾斯麦生性不怕炸
俾斯麦炮术夸啦啦,一轮半齐射会说话

上士

十一年服役纪念章

发表于 2013-1-12 20:34 | 显示全部楼层
御用文人 发表于 2012-12-2 21:07
顺便说一下,安萨尔多曾为意大利王家海军设计过一款“超级维内托”,搭载9门16英寸主炮,但是未被采用。后 ...

的确出了,UP41是意大利BB6,这一点别黑棒子。
(另外NF的历史顾问貌似是一群约翰牛,棒子只管闷头制作)
此生愿为和平基石

列兵

发表于 2013-3-17 18:43 | 显示全部楼层
鸿蒙教主 发表于 2012-11-26 08:34
"例如二次大战中海军上将级战列舰胡德号被欧根亲王号给点了"....

果断高端卖萌.. ...

根据最新成果证实爆胡德弹药架的确实是欧根。。。。虽然一直是首相在伤血

中将

十一年服役纪念章TIME TRAVELER钻石金双剑金橡叶铁十字勋章四次金星勋章荣誉勋章维多利亚十字勋章行政立法委骑士团勋章海武魂旗手终身荣誉会员

发表于 2013-3-17 19:33 | 显示全部楼层
flyingremember 发表于 2013-3-17 18:43
根据最新成果证实爆胡德弹药架的确实是欧根。。。。虽然一直是首相在伤血 ...

把你说的这个“最新成果”贴出来看看?

列兵

发表于 2013-3-27 10:46 | 显示全部楼层
我找找,是从国外一个视频看到的,有一年多了吧

二等兵

十一年服役纪念章

发表于 2013-4-9 09:07 | 显示全部楼层
seven_nana 发表于 2013-3-17 19:33
把你说的这个“最新成果”贴出来看看?

欧根真凶论是很多年前被提出的说法,SC上也讨论过,但是因为说法过于荒诞,缺乏证据和说服力,因此完全不被史学界所采信,所以这事连一说都算不上,价值和小学生看的世界未解之谜那类书差不多吧,哈。

估计相信那个说法的人智商都有点那个,例如WarGaming,或者说他们本来就预设了立场。

中将

十一年服役纪念章TIME TRAVELER钻石金双剑金橡叶铁十字勋章四次金星勋章荣誉勋章维多利亚十字勋章行政立法委骑士团勋章海武魂旗手终身荣誉会员

发表于 2013-4-9 10:06 | 显示全部楼层
音速雷击 发表于 2013-4-9 09:07
欧根真凶论是很多年前被提出的说法,SC上也讨论过,但是因为说法过于荒诞,缺乏证据和说服力,因此完全不 ...

那位网友开口就是“弹药架”,“伤血”,看样子是把游戏和事实混为一谈了。我让他给出说法出处只是客套而已。绝大部分观点都认同俾斯麦击沉说,争议只是在那发致命弹的射击距离而已。

下士

十年服役纪念章旗手

发表于 2014-1-8 10:39 | 显示全部楼层
没潜艇的话德系就多少要坑阿

上士

十一年服役纪念章

发表于 2014-2-8 21:17 | 显示全部楼层
  首先,你需要知道驱逐舰(DD)在游戏中是干啥的
  Destroyers are slated to serve a number of roles in the game. Whether seeking out enemy ships to spot for the big-guns, launching torpedo volleys on enemy ships, or providing additional anti-aircraft cover for friendly vessels, the destroyer should prove to be a challenging ship to play. Destroyers fall under two main lines, Torpedo Focus and AA Focus (with Dual Purpose Guns).
  驱逐舰在游戏中有以下几个角色—————为战舰的重炮寻找目标,利用鱼雷攻击敌人,或者为团队提供防空火力。驱逐舰是一种很难上手的玩意。游戏中的驱逐舰有两种风格————雷击驱逐舰和防空驱逐舰
  然后是科技树(当然,由于是日美首发,所以大家看看日美的就成了)
  首先是美帝


然后是日本

  I'm sorry if this is asked before but will destroyer attains be able to control both torpedoes and th main deck gun or just torpedoes
  我只想问问,驱逐舰是不是既能甩鱼雷又能用舰炮??
  DDs will be able to use guns AND torpedoes.
  当然如此
  Will the Fantasque class be considered destroyers or cruisers?
  空想级算驱逐舰还是巡洋舰??
  Speaking about DD leaders (or big DDs) - some of them may be classified as DDs, some - as CLs. As for that certain ship: I don't know. French Navy is currently very far away. -
  你说驱逐领舰(或者大型驱逐舰)——有些人把它分在驱逐舰中,有些则分在轻巡中。至于说空想级么,我不知道啊,法国线还是个卫星
  What's the largest armanent we will see on a destroyer besides torps?
  除了鱼雷,驱逐舰能用的最大的武器是?
  150mm on German DDs.
  德国驱逐舰上面有150MM的炮
  It seems as though the Japanese destroyerShimakazemight be too powerful and fast of a ship to be included in WoWs. Can it be confirmed whether or notShimakazewill be able to be included in WoWs?
  有人说啊,这个本子风,不不不,岛风是在是太强了,而且很快。你觉得这玩意是否该出现在WOWS中呢?
  According to plans,Shimakazewill be Tier X IJN DD.
  按我们的计划,这个岛风是日系10级驱逐舰
  Is there any chance of the Canadian St. Laurent-class destroyer making it in this game?
  加拿大的圣劳伦特级会不会出现在游戏里呢?
  Can't say anything about it now.
  抱歉,我现在什么都不能说
  Can you tell us about the survivability for Destroyers in your tests so far?
  从目前的测试来看,驱逐舰的生存能力怎么样?
  Destroyers in our test is quite playable. They often sink capital ships - if don't catch full salvo from battleships or cruisers. If destroyer came close to the capital ship - big guy will feel very bad.
  测试表明,驱逐舰还是很有可玩性的,她们经常把那些大家伙弄沉————当然,如果被战列舰或者巡洋舰的打中了,那就不行了。如果驱逐舰能成功接近那些大家伙的话————那些大家伙就要吃点苦(yue)头(lei)了
  Will the Wickes class destroyer be in the game and if so will it be available at launch?
  维克斯级会有么?如果有的话,是哪个系的?
  Wicks, of course, an american ship. But in this moment it is only in the British tree (as premium ship).
  维克斯,当然,美帝的船,不过貌似出现在英国科技树里面(金币船)
  Which ship have you had the most fun playing with so far?
  你觉得那条船最好玩?
  For me - it's Kagerō Class destroyer.
  对于我而言————阳炎级驱逐舰最好玩(PS:当祥瑞坑队友么??)
  Also thanks for clearing up the misunderstanding about the wickes class destroyers. I had suspected it might be a premium ship in the British navy, as the specifically named vessel HMS Campbeltown, probably the most famous Wickes class ship. Can you confirm if it will be the HMS Campbeltown or will it not be specifically named?
  感谢你刚才的回答,消除了我的疑惑。我还在想啊,这个英国的金币船,坎贝尔顿号,其实是美国的维克斯级驱逐舰。那么,这个英国的驱逐舰是叫做坎贝尔顿呢?还是维克斯级??
  No, it will not be specifically named. But player will can to name ship himself. I think, "HMS Campbeltown" will be in the list of Wickes DD-class names
  维克斯级,我们不会特意起名字,玩家可以自己给船起名,我觉得啊“坎贝尔顿号”应该是维克斯级的一个备选名字之一
  Will there be any destroyers at all that would have spotter planes within the launch tech trees? A yes/no would be enough.
  是不是现有的驱逐舰都有侦察机???只要告诉我是或者不是就行了
  No. Fletcher with "Kingfisher" will be a premium ship.
  不,搭载翠鸟水上飞机的弗莱彻是金币船
  Is the Shiratsuyu Class destroyer currently a part of the IJN tree?
  白露型会不会有啊??
  It is preset of Hatsuharu Class for now.
  现在我们预设的是初春型
  The game will include,as smallest ships, destroyers. However, during the twenties and thirties,due to the limitations of the Washington treaty, the size of fleets was limited (destroyers too), which caused nations such as Italy to build small destroyers, that officially were classified as torpedo boats, but were closer in size to DE's or DD's. Will these be considered for the game?

  游戏里面有驱逐舰,不过我想问的是,在二三十年代,由于《华盛顿条约》的限制,大部分国家的舰队规模都受到了限制(驱逐舰也同样受限了),这就导致有些国家,比如意大利早出一些小型驱逐舰,虽然名义上是“鱼雷艇”,但她们的尺寸和驱逐舰差不多,那在游戏中是怎么分类的呢?
  We are considering that - yes. Whether the ships will be in the game - not clear right now.
  我们正在考虑——————不过,这些船会不会出现在游戏里,这是个问题
  Will the Allen M. Sumner class be an upgrade to the Fletcher Class or a separate ship?
  萨姆纳级和弗莱彻级是两种不同的船吧
  Separate ships.
  Bingo!,答对了!
  Which line will come first? That ending in Sumner or the one ending in Porter/Somers
  那一条驱逐线会先出?是萨姆纳级还是别的??
  Sumner line.
  萨姆纳线先出
  We know already that Battleships will have two lines - Fast and lightly armored, and Slow and heavily armored. What differentiates the two Destroyer lines?
  我们都知道战列舰有两种风格,一种高速轻甲,一种低速重甲。那驱逐舰呢?
  Torpedo-line and AA-line (with universal guns).
  雷击驱逐舰和防空驱逐舰
  Which of those two Destroyer lines will be available for the US and Japan at launch?
  日系第一条驱逐线是?美帝第一条驱逐线是?
  For Japan - artillery-torpedo line, for the US - AA-line.
  日系首发雷击驱逐线,美帝首发防空驱逐线
  Will the Cannon class destroyers have special camo?
  “坎农”级驱逐舰有没有特殊的涂装啊?
  No. Because she's not planned in the game :)
  没,因为我们根部就不打算搞这个
  There are holes for some branches, specifically DDs
  驱逐线上面好多空缺啊
  Later.
  以后就填满了
  can you tell me, atm, what DD is capable of doing during the battle? As far as I know, DDs are capable of making torpedo runs, using their guns to shoot ship and aircraft. Can they make smoke screens (or just smoke, as a way to hide some ships in a certain area)?
  和我说说,驱逐舰在战场上能干啥? 就我所知,驱逐舰能甩鱼雷,能用小钢炮,还能打飞机。能制造烟雾么?
  DDs can make smokescreens.
  当然可以
  You saidFletcherwill be in alpha, can you give us at least an estimate of the tier? ie, moneymaker(4-6) or moneyguzzler(8+)
  你能说说弗莱彻是几级船么?是赚钱货(4-6级)还是赔钱货(8级以上)
  Tier 8 or higher.
  8级或者更高
  Will large shells that hit small destroyers rock the ship enough to be noticable?
  话说大口径炮弹命中驱逐舰之后,我们能不能看见船体的震动啊
  Unlikely
  也许吧
  Will USSStewart(DD-224)/ Patrol Boat 102 (Dai-102-Gō Shōkaitei) be a Premium AA ship for Japan?
  美帝的斯图尔特号(DD-224)/第102号哨戒艇能不能成为日系的防空驱逐舰?
  That's possible.
  也许吧
  Will we have some completely unbalanced and crazy ships in the game, like Kitakami cruiser with almost no guns, but 40 torpedo tubes or Engels destroyer with 305 mm recoil-less gun?
  我们能不能玩到那些太变态的船??? 比如北上大魔王!!(九三式酸素魚雷満載で重いわ~。!!!!!)————北上大魔王没有炮,就带了40个鱼雷发射器。或者说装着305MM无后坐力炮的恩格斯号驱逐舰
  Crazy - maybe. Unbalanced - we'll try to avoid that. -Posted 01 October 2013 - 08:41 AM - EU
  这些玩意很疯狂,也许很不平衡,我们会尽量避免这些的(要砍北上??小心大井的柴刀)
  Ellyson and Macomb will those be premiums for the Japanese and /or other nations since they were given for use by those countries? DD-454/DD-458
  埃里森号和马克姆号会不会是日系金币船?或者是其它使用过这些船的国家的金币船?
  That's possible.
  也许是这样!
  Can you inform us on one of the Tier 2-4 German Destroyers?
  你能告诉我德国2-4级驱逐舰么?
  Tier2 - V-25. G-102 - tier 3 or 4.
  2级是V-25,G-102是3级或者4级船

此生愿为和平基石

上士

十一年服役纪念章

发表于 2014-2-8 21:20 | 显示全部楼层
  Aircraft Carriers are the game's stand-off, multi-role ship. They will carry four kinds ofAircraft, Dive Bombers, Torpedo Bombers, Scouts and Fighter Planes. Each aircraft type will perform a specific task, and the Carrier can have more than one group of aircraft in the air at a time. Aircraft from your carrier can be used to attack enemy aircraft, scout out enemy ships and aircraft, attack enemy ships directly, escort/cover other friendly ships and aircraft, etc. Carriers may also have small caliber anti-shipping and anti-aircraft guns on board, however, the Captain of a Carrier should expect to make every attempt to avoid enemy ships and aircraft to stay combat-effective.
  航母在游戏中可以承担很多任务;她们可以搭载以下几种飞机——————俯冲轰炸机,鱼雷机,侦察机,战斗机。每一种舰载机都执行特定的任务,而且航母可以让多组飞机升空。舰载机可以用来攻击敌军战机,也可以侦察敌人动向,或者直接攻击敌人舰船,为己方舰船和战机提供掩护…………。虽然航母拥有小口径火炮和防空炮,但一个好的航母舰长还是要极可能避免与敌人舰船&战机进行交战,而且确保自己的战机拥有较高的作战效率
  The Carrier will be limited to having a certain number of squadrons in the air at one time. Those squadrons must be made up of a single aircraft type (e.g. a single squadron must only have fighters, torpedo bombers, dive bombers, OR scout planes in it), and are led by a Squadron Leader, who is effectively a trainable "Officer" on the ship - similar to the Gunner or Loader you're familiar with from World of Tanks. When a squadron is in the air, if it is completely shot down or runs out of fuel (we'll assume for now that the last plane shot down will be the Squadron Leader automatically), the lead is considered "killed" and that squadron can not be flown again for the duration of that game. Similarly, squadrons missing planes that make it back to the carrier can be "recharged" with aircraft from the carrier's reserve, and relaunched after a set period of time to wreak more havoc on the enemy. Players ope carriers have the option of telling their aircraft to escort another ship or squadron of planes, pre-setting waypoints for them to fly, and using those waypoints to ensure that attacks against ships are coordinated from one or many directions as the situation requires.
  航母只能让数个中队的飞机同时在空中执行任务。这些中队必须由单一的机种组成(不能什么战斗机和轰炸机混编),而且由一名中队长负责领导——————“中队长”是航母军官团的一员(就和WOT中的装填手,炮手一样)。当某个中队在空中时,如果他们全部被击落或者用尽燃料(而坠落)(当然,系统默认最后一架坠毁的飞机是中队长的座机),这就表示你在本次战斗中不能使用该中队了。当然,返航的飞机可以接受补给,然后重新起飞。航母玩家可以给自己的战机下达掩护友军战舰/战机的命令。也可以给自己的战机预设路径点,通过预设路径点,确保机群在攻击敌人时可以从多个方向发动攻击
  Some nations, such as Japan and the United States, had "hybrid" carriers planned or built. Wargaming is planning to include hybrids where applicable, but the developers have cautioned that they will be exceedingly difficult to play, with many weaknesses that must be carefully masked by a skilled player.
  有些国家,比如日美,有航空战列舰/航空巡洋舰。WG打算将航战,航巡弄进游戏,不过毛子觉得这些船只很难上手,而且弱点颇多,有经验的高手都要小心操纵
  然后我们看看航母的科技树



  Will aircraft carrier players be able to control the planes that they have launched?
  飞机升空后,玩家是怎么操控飞机啊?
  In the RTS-style
  以RTS界面的形式
  Will all nations get to get Aircraft Carriers?
  是不是所有国家都有航母?
  Yes, of course.
  对
  In the Japanese carrier will I be able to order my pilots to load bombs and go kamikaze against enemy ships?
  玩日本航母时,能不能命令我的舰载机进行神风特攻??
  No
  不行
  Airstrikes seem like they would be overpowered at tier 2. Raids take a lot longer than artillery shells to move.
  2级航母就能进行空中打击,太变态了,航母射程比火炮长得多啊
  Overpowered? Why is that? On tier 2 you will have like some turtle-flying biplanes.
  航母变态?别逗了,2级航母只有和乌龟一样慢的舰载机可用
  Are we going to start with CVEs then advanced down the line to CVs or tiering system will mix CVEs and CVs down the line?
  护航航母是不是航母线的开端?还是说,一条线上既有护航航母也有正规航母
  Yes, players will start with old escort CVs
  大家都得从古董的护航航母开始玩起
  If you are playing as a carrier and you send out a squad of say 10 dive bombers to attack an enemy cruiser and 5 got shot down but the other 5 survived would you be able to use those 5 again.
  假如你在玩航母,你派出10架俯冲轰炸机去攻击敌人,然后有5架被击落了,但剩下的5架成功返航,那是不是这5架能再次出击呢?
  Yes
  当然
  Also is there going to be a time between launching planes?
  飞机起飞是不是有时间间隔?
  Yes -Posted 17 August 2012 - 08:15 AM
  是啊
  Will the wind direction be important to carrier operations?
  风向会影响航母的作战么?
  No, we are the game for mass market, and trying not to create hard mode
  不,我们面向的是大众,尽量不搞太复杂的玩意、
  What will be the first and last carriers? Do you know the expected US and Japanese tier tens? Will the first ones be something like theLangley,HermesandHosho?
  初级航母是什么?10级航母呢? 初级航母是不是兰利,竞技神,凤翔这些?
  I can not tell you the Tier 1 CVs, but I can tell you the Tier 10 - it isMidwayfor USN and G15 for IJN. -
  我不能告诉你1级航母的信息,不过10级可以告诉你,美帝是中途岛,日本是G15
  Will Aircraft Carriers be unable to launch planes if their deck is damaged/on fire?
  当飞行甲板受损或者着火时,是不是就不能进行起降了?
  They will have penalty to launching ability
  这些会影响战机的起降能力
  Will carriers be extremely vulnerable to fire during reloading/refueling of aircraft? And will there be a visual cue that aircraft are being prepped on deck for other ships?
  当航母在为战机补充燃料,弹药时,是不是很容易遭到攻击啊(@赤城,你感觉怎么样)。飞机起飞时,会不会给航母带来隐蔽性的惩罚啊?
  No, there won't be any special debuffs during operations.
  不,没有那么多Debuff的
  How will carriers manage air combat? I understand it is a RTS-style, but will other players be able to see the air battle and its outcome from their ships?
  我们能不能指挥空战? 我知道航母是RTS操作,但是其他玩家能不能目睹空战?
  Other players will see all planes of their team in the air, and can watch at the air combat between fighters or can look at the torpedoes, dropped from TBs.
  当然,其他玩家不仅能目睹空战,还能看见鱼雷从鱼雷机上面掉下来
  Will CVs be able to call back its planes and repair?
  航母能把那些在空中的战机召回并进行维修么?
  Yes. of course
  当然
  How many aircrafts will we be able to carry?
  航母能搭载多少飞机?
  The number of aircraft you can carry depends on the CV you currently use - the basic numbers are close to historical for historical aircraft types.
  取决于你所用的航母————我们会尽量还原历史
  Will a carrier be able to 'upgrade' the planes it carries (ie Swordfish -> Barracuda)
  我们能更换航母上的舰载机么?
  Yes
  当然可以
  Will the launch of aircraft be historical to or will it be sped up to make the game more fun?
  战机起飞的过程是还原历史还是进行了加速处理?
  sped up
  进行了加速处理
  When your carrier (or any ship with aircraft flying) is sunk, will your aircraft instantly be destroyed or can you still control them until they run outa ammo and fuel?
  当你的航母开始沉了,在空中的舰载机是瞬间全灭,还是说,你能继续控制,直到用尽弹药或者燃料
  You will be able to control the rest of your planes until they are out of fuel. -Posted 21 August 2012 - 10:56 AM
  你能控制那些尚在空中的飞机继续战斗,直到燃油用尽
  If your carrier is sunk, then could you land your planes on another carrier and give that player control over your planes?
  如果你的航母沉了,你能不能把你还在空中的飞机停在友军航母上,把控制权交给友军?
  No
  不行
  Will the mass or size of the plane determine on how many you can carry at once? and will Carrier functionality be realistic as some carriers couldn't actually launch Jets due to their limited Flight Deck?
  飞机的尺寸,重量是不是决定了航母的搭载量,航母是不是会还原历史,比如由于飞行甲板的原因,有些航母无法搭载喷气机
  Partially yes, the size and mass of plane will determine the amount of such planes in a named CV. Jets are unlikely to appear.
  差不多,飞机的大小,重量决定了航母的搭载量,至于喷气机,可能不会出现在游戏里
  Will you be able to use gun batteries of Carriers for surface engagements?
  在近距离战斗中,我能不能使用航母的小口径火炮?
  Yes, though carrier using his guns instead of his planes either noob or just not knowing what his role is.
  当然可以,不过不用飞机而用舰炮,不是傻子在玩就是不了解航母定位的人在玩
  Will carriers have any kind of defense except the planes?
  航母除了飞机之外,还有什么自卫手段?
  Well, of course. Most CVs were armed with AA and/or DP guns.M
  当然有,大部分航母都装备有防空炮和高平两用炮
  The biggest US aircraft carried near 100 planes. Will situation be possible when player creates 100 independent groups by 1 planes?
  美帝最大的航母能搭载近100架飞机,那是不是我能创建100个独立的中队,每个中队只有一架飞机?
  No
  当然不行
  When deploying Aircraft from CVs will you be able to deploy smaller squadrons at a quicker rate? For example, if theShukakucan deploy 8 aircraft at a time, would it be quicker to deploy 2 squadrons of 4 rather than a single squadron of 8?
  在飞机起飞时,是不是飞机数量少的中队就能跟快的起飞啊?比如说翔鹤能同时放出8架飞机,那是不是意味着,我可以同时放出2个4机中队,而不是一个8级中队
  Yes, smaller squadrons can be deployed faster.
  当然,小规模中队能更快的出击
  Will the Hybrid BB/carriers and the likes strictly be able to launch scout planes, or will they be able to launch bombers that can hit lightly defended targets? (I suppose they wouldn't be as effective as a real carrier)
  航战/航巡是不是只能使用侦察机?还是说能够使用轰炸机??
  Hybrids will be able to launch some fighters and bombers, though these planes are almost no match to normal CV’s of a same tier. -Posted 25 September 2012 - 08:44 AM - EU
  航战/航巡也能用战斗机和轰炸机,虽然比不上同级的航母就是得了
  What about airplanes payloads? will they be included in the overall ammo cost?
  舰载机损耗是算在弹药费里面的么?
  That is possible
  也许吧
  Will you be able to use prototypes or proposed aircraft on aircraft carriers (eg navalised Typhoon)?
  我们能不能用那些原型机或者概念机啊?
  Almost 100% yes.
  可以
  Will you have to load specific planes onto carriers for use in combat, like you can load only bombers and thus have no fighters to take out air units or vise versa?
  我们是不是能自己调整航母搭载的飞机,比如说,我只带轰炸机不带战斗机,或者只带战斗机不带轰炸机?
  Yes, you can load specific plane types of your choice.
  当然,你可以自己选择航母搭载的机型
  How many planes can you have up at once? Are they going to be grouped together or all individual control? (or able to be grouped) If grouped, how many groups can we have at once?
  航母一次能带多少飞机?我是一个机群一个机群的控制,还是可以精确控制每架飞机? 如果是按小组控制的话,我一次能有几个机群?
  That depends on CV and her tier. All planes will come in groups. You will have up to six groups of planes.
  取决于航母的等级以及航母本身。所有的飞机都是按小队控制的,你可以拥有6个小队
  How long will it likely take to get all the carrier planes up in the air?
  我要花多长时间才能让航母上的飞机全部起飞?
  You won't be able to get all your planes up in the air, cuz when you start to launching second half, first half will be out of fuel already
  根本做不到,因为当你开始准备让后面的飞机起飞时,你之前放出的飞机已经没油了
  How do you intend to do the launch animation
  你们是不是要做出飞机起飞的动画效果?
  Players will see planes on the flight deck, how they are taking off and landing.
  当然,玩家可以看见飞机从甲板上起飞以及降落
  On the IJN's Shinano during its maiden, and only, voyage it carried Ohka aircraft. Will it be able to do this in game?
  信浓号在她的首次航行中携带了樱花型自杀战机,游戏中有么?
  No.
  没有
  Will CVs be able to mount 5" (or whatever) DP or self-defence guns? If so, will the player be able to control them?
  航母能安装5寸炮或者高平两用炮么?如果能的话,玩家能控制这些么?
  CVs will be able to mount historical guns, though these guns most possibly won't be manually controllable. -Posted 07 November 2012 - 11:21 AM
  航母的武备将还原历史,虽然这些炮很有可能不由玩家控制
  Will there be a research line connecting the aircraft carrier Akagi and battlecruiser Amagi, seeing as they shared the same hull?
  嗯,是不是在赤城型(航母)和天城型(战巡)中间有连接的桥梁? 因为她们船体是相同的
  Can't say for sure now.
  现在不好说
  Will there be anything special happen when a CV runs out of planes in battle?
  航母用完自己的舰载机后会怎么样?
  No, nothing special.
  什么事都不会发生
  Will aircraft carriers have relatively low hp like SPG's in WoT?
  航母是不是和火炮那样,只有很少的HP
  There is no such plans now
  没这样的计划
  When choosing a set of planes for an aircraft carrier, can a player choose which type of planes to have on deck first?
  我们能自己选择让那种飞机先起飞么?
  Yes.
  当然
  Can a player increase a carrier's plane capacity by storing planes on deck instead of keeping them all below?
  玩家能否通过事先在飞行甲板对面飞机从而提高航母的搭载量??
  No.
  不行
  Will carrier players be able to crowd planes on deck for eventual more rapid deployment?
  我能不能在甲板上堆满飞机,从而更快的出击?
  No, there won't be features like this.
  不行
  Will flight decks be able to be upgraded, to carry new types of aircraft, comparable to upgrading a turret to carry a new gun in World of Tanks?
  飞行甲板是不是能够升级,以便搭载高级飞机,就像WOT中换炮塔一样
  As part of presets, yes.
  嗯,可以
  What i am interested in is what happens to aircraft numbers after a mission....You are always going to lose some to AA fire and whatnot. Do carriers have less planes with each new mission (in game) (damaged aircraft, shot down aircraft, and others that just need servicing). I was wondering whether during the game air groups on CV's will become smaller with each new mission they send out?
  我对舰载机的一个问题很在意,每次出击,总有一些飞机被防空炮击落。是不是下次出击,我就只能派出比上次更少的飞机了?是不是每次出击,我的飞行中队就会越来越小?
  When your damaged squadron will return to your ship, it will regain planes that were shot down - until there is no spare planes left in hangar.
  当一个残缺的中队返航后,航母会自动补充战机,直到航母机库里面没有飞机为止
  If you loose all planes in a squadron you won't be able to use this squadron in that certain battle any more.
  如果一个中队的所有飞机全部被击落,那你就不能使用这个中队出击了
  So it is very important to try saving some planes in a squadron.
  所以说,尽量保存飞行中队中的每一架飞机
  Do you think Kaga is better or worse than Akagi?
  你觉得加贺比赤城好还是比赤城差?
  I think that Kii is better than both.
  嘛,她们都比不上纪伊啊
  Will you have a seperate tier for the Akagi CV and Kaga CV for their three deck design to the single smooth top?
  三段式甲板的赤城,加贺是不是和全通甲板的赤城,加贺是不同的两条船?
  Akagi and Kaga will be two different ships in our game.
  在游戏中,赤城和加贺是不同的2条船
  Due to how many CV's the Japanese had built and their remodels, will we have two Nippon Kaigun (Japanese Navy) CV lines roughly around release?
  日本有很多航母,还有很多改装航母,是不是日系一开始就有2条航母线?
  No, in the release branch CV will only be one to one nation
  不,每个国家一开始只有一条航母线
  Most carriers had to be moving at a certain speed to generate enough wind over the deck to launch aircraft- will we see this in game?
  大部分航母都要以一定的速度行进,这样制造风,从而方便飞机起飞——————游戏中也要这样么?
  No, carriers will can launch planes in any situation.
  不不不,无论什么情况,航母都能正常起飞
  What caliber gun will the tier 10. USN carrier have?
  美帝10级航母,能用什么炮?
  Under 6"
  反正小于6寸就是的了
  Will a carrier be able to spot enemy ships with its bombers?
  航母能不能用轰炸机发现敌人?
  Yes, but pretty bad. Scouts see much better
  当然,不过很困难,用侦察机效果会好点
  Have you gotten to play with any of the CVs?
  你们在测试中玩过几次航母?
  Many times. -
  好几次
  If multiple planes come to land at a carrier at the same time, will each plane have to take some time to land or will they all land instantly?
  如果多架飞机同时着陆,是不是每架飞机都要花一点时间进行降落,还是一起瞬间完成降落?
  Each plane will have to take some time to land.
  每架飞机都要花点时间来降落
  Are carrier planes counted like ammo for the carrier? If so will that mean gold planes as well?
  舰载机是不是就相当于航母的弹药,是不是有金币飞机?
  Rather, it will be a set of boomerangs :) . No gold planes.
  不啊,舰载机更像是回旋镖,还有,我们没有金币舰载机
  What are the largest Carriers planned for the game? Lets start with the IJN, USA, RN, and KM, respectful.
  If you can't answer that, I would at least like to know if the RN Malta Project will be in the game?
  游戏中最大的航母是?请按“日,美,英,德”的顺序。如果你不能回答的话,你就只要告诉我英国的马耳他级会不会有?
  Midway, G-15. Yes, Malta will be in game.
  中途岛,G-15,马耳他都会有的
  How will the ammo on the planes be counted? will we have to pay for it?
  我们要不要出舰载机的弹药费?
  No. It is enough that you will have to pay for the lost aircraft.
  不要,只要把战损的舰载机补好就行了
  Will it be possible to take an Aircraft carrier out of Action by damaging or destroying either it's Fore or Aft elevators?
  如果飞行甲板,升降机受损或者被摧毁,航母还能不能起降飞机?
  Temporarily, until repaired. -
  只要修好了就行
  If a carrier can carry 90 Aircraft then how many aircraft would it be able to launch at anyone time?
  如果一艘航母能搭载90架飞机,那我能拥有几个中队呢?
  It depends on carrier. Up to 10 squadrons (6-10 aircraft in each).
  取决于你的等级,最多10个中队
  Will Carriers have the ability to launch a one off squadron of Medium bombers? Such as the B-25 during the Doolittle raid?
  航母能不能让一个中队的中型轰炸机起飞,就像杜立德空袭东京一样,让B-25在航母起飞
  No -
  不行啊
  Will a Top Tier Aircraft carrier be able to withstand several Salvos from a Battleship before succumbing?
  顶级航母是不是能承受战列舰的几轮齐射?
  Maybe. That depends on the Battleship
  可能吧,具体取决于是什么战列舰
  Will early Japanese carriers (not sure about US ones) have great their great caliber guns?
  早期日本航母是不是有大口径火炮?
  If they had it - yes
  如果他们真的有的话,那游戏中就有
  If you lose, for instance, 10 of your aircraft, will this cost credits to have them back in next battle? (I presume yes).
  打个比方,你损失了10架飞机,那你是不是在战斗结束后要花钱补充这10架飞机?
  Yes, if you lose aircraft you will have to pay to replace them
  当然,在战斗结束后,你要花钱补充损失的舰载机
  If a carrier has all of its squadrons destroyed, (but the CV itself is still alive), will there be an option to replenish its aircraft?
  如果航母损失了所有的飞行中队(但航母本身还没沉),有什么办法补充舰载机么?
  The aircraft carrier will have some aircraft in the hangar to replenish its squadrons. If this reserve also was destroyed - then yes, it can't send any more aircraft to attack (in this battle).
  航母机库还有飞机可用来为飞行中队进行补充。如果这些飞机都损失了,嗯,你就不能再派出战机出击了
  I assume the fighters on the CVs will be wrestling for arial control of the battlefield, how important a role would that be?
  航母上的战斗机是用来夺取战区制空权的,战斗机是不是很重要?
  Important, of course. -
  当然
  Since the seaplane carrierAkitsushima's3D model has been made, and KGB said there won't be any aircraft equipped with more than 2 engines, what kind of seaplane willAkitsushimahave?
  水上机母舰秋津洲的模型已经做好了,但是KGB表示游戏中没有引擎多于2个的战机,那秋津洲上面会用什么水上飞机呢?
  Akitsushimawill be an exception (as a Premium ship). It will carry 1 flying boat - Kawanishi H8K (4 engines).
  秋津洲是个例外(她是金币船),她搭载有1架4引擎的二式飞行艇
  We know that IJN Akitsushima will be a premium ship and It will carry 1 flying boat Kawanishi H8K, whether will Kawanishi H8K carry some bombs or torpedoes?
  我们已经知道,秋津洲是一架金币船,而且能搭载1架二式飞行艇,那二式飞行艇能不能带炸弹和鱼雷呢?
  Yes.
  当然
  WillHiryūandSōryūbe different carriers or just presets for the Sōryū Class? Since the island is on the port side on theHiryū,
  飞龙和苍龙是不同的两种航母,还是说,都规划在苍龙型里面了——————飞龙和苍龙的舰岛位置不同
  Now - presets of Sōryū Class. Later – we shall see.
  目前,苍龙和飞龙都算在苍龙型里面了
  Will the Ikoma class carriers will be a preset for Unryū Class carriers or entirely different ships?
  生驹型是不是和云龙型整合在一起了?还是说,是两种不同的船?
  Preset of Unryū Class.
  整合在云龙型里面了
  Will the number of the elevators affect the efficiency of the planes' preparation?
  航母升降机的数量会影响飞机的起降么?
  No -
  不
  Will a carrier have the ability to defend itself against Destroyers?
  航母有没有防卫驱逐舰的能力?
  Yes. Secondary guns will and can shoot at destroyers. -Posted 07 June 2013 - 03:54 AM - EU
  当然,有副炮,可以攻击驱逐舰
  Will a carrier's Hit Points be between that of a Heavy Cruiser and a Battleship?
  航母的HP是不是介于重巡和战列之间??
  HP will be proportional to displacement. It turns out that something like it is. -
  HP的话,具体情况具体分析
  Some carriers have heavy guns for selfdefense, but are this guns able to fight enemy ships or only acts as AA guns? (Like shokaku, it has 16x127mm guns)
  有些航母拥有重炮(翔鹤有16门127炮),这些炮能不能攻击敌人或者只能当防空炮用?
  Universal guns can fire ships and aircrafts equally. Some carriers had 8” guns (USS Saratoga). 8” can’t fire aircrafts.
  高平两用炮能打敌人,也能攻击战机。有些,比如萨拉托加上面的8寸炮就不能打飞机了
  At what tier will USSEnterprisebe placed at?
  企业号是几级船?
  Around tier 8. -Posted 07 June 2013 - 03:54 AM - EU
  8级吧
  Is the Shinano line going to be presented in-game first or second?
  信浓线是首发,还是航母2线?
  Second (planning for first update).
  航母2线(计划在第一次版本更新中发布)
  Will Germany have theGraf Zeppelin?
  德国有没有齐柏林航母?
  Yes.
  当然有
  How long does it take to reload the aircraft?
  航母要多久才能给一个中队完成补给?
  Several dozens seconds for one squadron.
  大概几十秒吧
  Whats Graf Zeppelins Tier at the moment?
  齐柏林是几级航母/
  About 7-8.
  7或者8级吧
  In any case, will the Lexington (CV) have her 8" guns be controlled by the player, or by AI?
  莱克星顿的8寸炮是玩家控制还是AI控制?
  Player will control 8"-cannons at carriers as cruiser main caliber.
  玩家控制,就像控制巡洋舰一样
  Do you have CV elevator animations implemented?
  航母的升降机有没有动画效果?
  Maybe in future. -
  未来也许有
  If planes are severely damaged or have be destroyed while flying, will their destroyed/damaged models crash into the player's ship and cause damage?
  如果飞机收到严重损伤或者在飞行时被摧毁,那残骸可不可能装上玩家的船并造成伤害呢?
  Possible, but unlikely
  也许,不过可能性不大
  Essex had the 5" DP guns, but they will be by AI, correct?
  埃塞克斯有5寸高平两用炮,是有AI控制的吧
  Correct. -Posted 09 August 2013 - 04:14 AM
  Bingo!答对了
  What replacedShinanoas the 10th tier 2nd carrier?(以下几个问题都是同一个话题)
  你们用什么替换了信浓作为2线10级航母?
  СV No111 (Super-Shinano)
  CV 111(超级信浓)
  Shinano was moved? What was the reasoning for this? When was the decision made? Is she going to be able to carry a significant air wing (that is, more than just the self defense air group but rather the >100 planes she could hold)?
  为什么要这样做?是不是因为她能提供的空中打击能力不够?(信浓强化了防护而非搭载能力)
  Original Shinano can carry about 45 aircraft. So, it's to weak against Midway (up to 100 aircrafts)
  信浓最初只能搭载45架飞机,怎么和能搭载近100架飞机的中途岛级对抗??
  45 aircraft seems a bit on the small side - Does Shinano have a significant armor or advantage over the other carriers?
  45架飞机确实挺少的,信浓是不是有厚重的装甲或者有其他优势?
  Shinano was heavily armoured (in reality). So, the same will be in the game. Furthermore, Shinano was built as aircraft repair workshop. It will give bonuses to speed of preparing airgroup.
  在现实中,信浓有厚重的装甲,游戏中也是如此。同时,信浓还有飞机修理工厂————在飞机出击速度方面有优势
  Super what? CV 111? Has wargaming found some secret locked away cache of Imperial Japanese documents or is it just easier this way? Are you referring to Hull 111, aka the 4th of the Yamato class that was never finished, more over converted. That is a legitimate question too, what document did Wargaming find of this so called "Super Shinano" that in anyway is radically different than the Shinano Conversion?
  超级什么?CV111?WG又从日本帝国档案中翻出什么好玩意了么??你说111的船体是大和型4番舰的船体,但是这玩意从来没完成,更别说改造了,WG找到的这个所谓的超级信浓是个啥??
  We do not reveal our sources. CV 111 - it is 4th of the Yamato class hull. This hull is planned to convert into CV (like Shinano, but at an earlier stage of construction). Accordingly, the ship did not have birthmarks of BB's layout. As a result, it can carry up to 120 aircraft (estimated). We called this ship super-Shinano. Why not?
  我们拒绝透露我们的情报,CV111,大和型4番舰的船体,该船体准备改造成航母,就和信浓一样。因此,这船没有留下任何战列舰的标记,这船能搭载120架飞机,我们称之为超级信浓,有何不可?
  When a bomb falls on an aircraft carrier deck, can the carrier still land/launch aircraft?
  当炸弹掉在航母甲板上时,飞机还能正常起降么?
  Depends on the damage done. If the deck takes too heavy damage, traffic will be stopped until it's repaired.
  取决于伤害区域,如果甲板受损严重,起降过程将中止,直到甲板修好
  On Carriers, will it be possible to upgrade the 8" guns? The AA armament?
  我们能不能改进航母上的8寸炮?防空武备呢?
  AA armament - yes, 8" guns - most likely no. -Posted 19 August 2013 - 04:40 AM
  防空武备?可以;8寸炮?不行
  How long is the radius of the Aircraft Carrier? Is it like a SPG tank? (More radius if you have a higher tier).
  航母的攻击半径是多少,是不是和WOT中的火炮一样(等级越高距离越长)
  If you're asking about the range of the aircraft, then that depends on the aircraft themselves. Some have greater range, some shorter, so there might not be a linear correlation between carrier tier and the range of its aircraft. -Posted 16 September 2013 - 09:34 AM - EU
  如果你问的是舰载机的话,这个取决于舰载机本身,有的走得远,有的走的近。这个和等级没有线性关系的
  Can you give us the existing hitpoint number for Essex?
  埃塞克斯级航母的HP有多少?
  About 15k
  大概一万五吧
  How quickly will carriers "change" their planes, or re-arm planes that come back from a bombing run? 20 seconds? 2 minutes?
  航母更换飞机,更换武器要多久?20秒还是2分钟?
  Each aircraft needs about 6-7 seconds of preparation (refueling, reloading) and about 5-6 seconds to take off. Landing requires about the same time as taking off.
  For example, a squadron of six aircraft will require up to 40 seconds of preparation (fighters prepared a little faster, attack aircraft - slowly) and about half a minute to take off.
  每架飞机要6-7秒的准备,然后话5-6秒才能起飞。着陆的时间也差不多。比如说,一个6机中队要花40秒准备(战斗机要快一些,攻击机慢些),然后花上30秒起飞
  Will CV aircraft be able to land and take off at the same time?
  飞机起飞降落的时间是一样的么?
  Most likely no
  很可能不是
  What are your plans for IJN Aircraft Carrier Akitsu Maru and can you tell us what tier will she be?
  你能说说秋津丸是几级船么?
  Currently slotted at tier 3. -Posted 06 November 2013 - 09:58 AM - EU
  大概是3级
  What tier is theDe Grasse?
  那,法国的德格拉斯呢?
  4 or 5 -
  4级或者5级
  What IJN carrier line will come first?
  日系那条航母线首发?
  Shokaku - Taiho line.
  翔鹤——大凤线
  Is Kaga tier 7 in Akagi line? If not where it suits?
  加贺是赤城线上的7级船么?如果不是,是几级?
  No, both Kaga and Akagi are currently tier 8. -Posted 15 November 2013 - 09:43 AM - EU
  不,赤城和加贺都是8级船
  If a carrier gets a torpedo hit and start listing, what will happen to the planes in the air?
  如果一条航母遭到雷击,开始下沉,在空中的飞机会如何?
  Nothing. Torpedoes can't hurt planes. ;) -Posted 15 November 2013 - 09:43 AM - EU
  什么事都没有,航母可伤不到在天上的飞机

此生愿为和平基石

上士

十一年服役纪念章

发表于 2014-2-10 11:06 | 显示全部楼层
  有关主炮的介绍
  Main Caliber Guns are defined as the largest guns on a particular hull. This may be a 15" or 18" battery of guns in the main turrets of a Battleship, the 8" guns of a Cruiser, or the 5" or 6" guns of a Destroyer. While a 5" gun on a Destroyer is the main caliber gun for that ship, the same 5" gun on a Battleship would be considered a secondary gun or battery.
  主炮是船上口径最大的炮。战列舰的主炮可能是15寸(406MM)或者18寸(460MM),巡洋舰是8寸(203MM),驱逐舰可能是5寸(127MM)或者6寸(152MM).5寸炮在驱逐舰上是主炮,但在战舰上就只是一门普通的副炮而已了
  The Primary Battery (Main Caliber) on a ship are the only guns that can be directly controlled by the player - e.g. aimed and fired by clicking the mouse, similar to World of Tanks. These guns all aim and fire simultaneously (for now, you are unable to individually aim and fire individual turrets or guns) and if a gun is obstructed by a portion of the ship - be it the superstructure, or a crane or floatplane, it will not fire. If the target is not in the firing arc of a particular turret, that turret will turn to its maximum detent and then stop, going no further.
  玩家只能控制战舰的主炮————用鼠标进行瞄准,射击,和WOT类似。 所有的主炮都会自动瞄向同一个目标,并且一起射击(至少目前不能独立控制每个炮塔),如果炮塔前方有自己舰船的上层建筑,吊车,水上机阻挡了火炮的弹道,那么,这个炮塔将不会射击。如果目标不在炮塔的射击范围内,那么炮塔将转动到自己的最大转动角度,然后停下
  WOWS中主炮的射击方式
  The larger guns on Cruisers and Battleships will have two main firing modes - direct, and indirect. The direct firing mode will be very familiar to those who play regular tanks and TDs in World of Tanks - with a reticle that you can place on the enemy ship to aim and fire. The indirect firing mode will work very similarly to artillery in World of Tanks, with an overhead view and dispersion circle. Unlike World of Tanks, the dispersion circle only gets smaller when you fire a salvo at the enemy (or at an empty spot if you're trying to pre-aim). This simulates the act of firing and adjusting the fall of the shot that ships experienced in real life.
  巡洋舰和战列舰的大口径主炮有两种射击模式————直瞄,和间接瞄准。直接瞄准,和WOT中坦克,TD的模式很类似————把瞄准刻线对住敌人,然后瞄准,射击! 间接瞄准和WOT的火炮打法类似————采用俯视视角,还有炮弹散布环。不过和WOT不同,WOWS的炮弹散布环只有在进行射击之后才会慢慢缩小(或者朝一个没人的地方预瞄),这就和真实的战舰射击,校正弹道一样。
  Will Yammy's 18" guns be able to fire AA rounds as they did IRL
  大和的主炮能不能像历史那样装上三式弹对空射击???
  It is possible
  有此可能
  when initially firing at a new target, will the computer aiming take a salvo or two to "find the range", as would be the case in reality?
  当我立刻朝一个新目标开火时,我是不是要像历史上那样,齐射一两轮进行测距?
  After first 3 salvoes, you dispersion ellipse will become minimal, which represents specification of target parameters
  在3次齐射之后,你的炮弹散布环会缩到最小,这代表你已经取得了目标的具体参数
  Will the Yamato class's 1941 and 1945 armament presets be different tiers, or will we need to research the 1945 weapon preset even though it's Tier X?
  大和的1941型武备和1945型武备是2种不同等级的配装方案,或者说,虽然大和是10级船,但还要花经验去研发1945型配装方案?
  That is likely that we will have researchable presets even for tier10 ships.
  即使是10级船也可能要花经验去解锁高级配装方案
  Will all main guns begin loading at spawn?
  游戏开始的时候,是不是主炮处于装填状态?
  Yes
  正解
  Will the Immune Zone concept be reflected in the game? I mean that between a certain range a ship will be immune to penetration of it's vital's against a similar gun that it carries? Also this applies belt and deck hits as well to be separated and this also means that below a certain range even light cruiser guns can hurt a battleship.
  游戏中有没有免疫区的说法,我的意思就是,在一定的距离内,舰船的某些重要部位可以免疫自己主炮的攻击。当然,甲板和船体也有这个说法。同样的,这是不是意味着,只要距离足够近,哪怕是轻巡也可能伤到战列舰?
  Yes
  对!
  Will point of impact be altered by list? One tactic for ships which were the target of torp spreads was to turn away from the torps so that any impact would hit higher on the ship's hull and be above the waterline when the ship came back on course. Or will the engine simply determine if a hit is below the waterline or above it for purposes of flooding?
  我能不能改变弹着点?被鱼雷盯上的船通常进行转向,使得鱼雷打在吃水线以上的部位。或者是引擎自动判定?
  Each shell has its own physically correct trajectory, so it is very simple to determine if a hit is below a waterline or above.
  每发炮弹有自己的物理弹道,因此很容易判断到底是打在吃水线上面或者下面
  How much damage will main guns do? Torpedos?
  主炮伤害是多少?鱼雷呢?
  BIG damage.
  反正是巨大的伤害
  Will the Japanese have their Sanshiki anti-aircraft ammunition available for their main guns?
  日本的舰船的主炮能不能用三式弹啊?
  Still TBD
  目前待定中
  You say if one turret gun has its ammo rack damage it has a lower fire speed but you also say that you fire your guns at once. will you have to wait for that one damage ammo rack gun to load? or can you shoot your existing load while waiting it to reload?
  你说过,如果某个炮塔的弹药架受损,那么该炮塔射速下降,但你又说所有的主炮是一齐射击的。所以说,我必须等那个弹药架受损的炮塔装好弹的才能射击? 或者在这个炮塔装弹的时候,其它炮塔先开火?
  You cannot change the fire mode, that is what I've said.
  首先,我说过了,你不能切换开火模式
  Your firing speed depends on your guns reload speed.
  你的开火速度取决于你的装弹速度
  You can fire when at least one turret or gun is ready to fire.
  你可以在至少一门炮/炮塔装弹完成后进行开火
  Currently, what is the largest number of guns in a single turret?
  现在,一个炮塔最多几门炮?
  Four guns.
  4根炮
  At what tier will we see twin-barreled turrets?
  我们到几级时才能看见有双连装炮的炮塔
  At Tier 1 with some nations.
  其实,有些国家的1级船就是双联装炮塔了
  Will the Yamato be able to use the Shiki tsûjôdan AA shells for the main guns?
  大和能不能在主炮里用三式弹对空射击?
  Maybe...
  也许吧
  If all weapons are fired with one click, can we change between salvo-modes: "all turrets at once", "one turret after another", "forward turrets first backward turrets second"
  如果我们只要轻轻一点就能完成开火的话,那我能不能修改齐射模式?比如,一齐射击,各炮塔顺次射击,各炮塔延时射击
  Right now we don't see the need of such modes, though this decision can probably change during Beta stage. -Posted 07 December 2012 - 01:08 PM
  现在暂时没有,不过B测之后可能有
  If I angle my main guns (for instance 16") all the way up, and fire randomly, will I be able to randomly hit aircraft?(下两个Q&A是同一个话题)
  如果我把我的主炮(比如16寸炮)抬高,然后随机射击,我能不能蒙下来几架飞机?
  You cannot angle guns in WoWs.
  嘛,你做不到这点的
  I think he means can he elevate his guns to rage at aircraft with 16" shells
  其实刚才那个人的意就是,能不能用16寸炮对空射击?
  Players cannot manually control the elevation of guns in WoWs.
  嘛,玩家不能手动控制主炮的仰角
  For the IJN there will probably be some AA shells for big caliber guns, but that will use very special mechanics.
  日本的主炮有特殊的对空炮弹,但是要用很特殊的机制
  No other big caliber guns, which are main caliber for BBs and BCs, are able to somehow firing at aircraft
  除此之外,战列和战巡的主炮不能对空射击
  But in Tanks, just looking up angles the guns upward, as does firing at long distances. If the arc of any shells just happen to pass through a plane, would it kill the plane?
  但是在WOT我们可以把炮的仰角调高,用于攻击远距离目标。还有,如果炮弹落点突然飞进去一架飞机,炮弹能不能把这个幸运E的飞机打下来??
  In WoT players are looking through the gun's scope. In WoWs players will look through binoculars, meaning that real gun's position is far from the aiming point (because the ship is actually a very big thing).
  WOT玩家是通过主炮的视角来进行细致观察的,而WOT玩家是通过望远镜进行细致观察,也就是说,其实真实的炮位置要比瞄准点远得多(毕竟船是个大家伙)
  So it would be impossible to aim guns that way that a shell will suddenly hit a plane. Moreover, the big guns rarely got elevation more than 40 degrees.
  所以说,当然不能用主炮来对空射击————进一步来说,很少有主炮仰角大于40度的
  What ship will have the most large caliber guns? The Fuso?
  什么船的口径最大?扶桑么?
  The Yamato. Though there will be some ships with 457mm guns, which is 3mm less than Yamato guns.
  大和啦!虽说有些船有457MM的主炮,就比大和小了3MM
  In general, will ships have a gun upgrade (as in a new type of gun of greater bore or caliber length) or will such upgrades be mostly limited to things like mountings (e.g. max elevation) and ammunition?
  还有,船是不是能对主炮进行升级(比如换更大口径的主炮或者更高倍径的主炮),或者说只是简单的升级一下火炮的配件?
  In general, changing main caliber guns is a rare occasion, but it will take place - Italian dreadnoughts with 305mm to 320mm change, plans about changing Scharnhorst and Gneisenau from 3x280mm to 2x380mm guns, and some others.
  一般而言,换主炮的情况比较少见,但也有这样的情况————比如意大利的无畏舰就从305换成了320,沙恩霍斯特和格奈森瑙也有换成双联装380炮的计划。
  But in most cases BBs will get just a longer guns: 40-45-50-52 calibers, for example, and a new turrets with more armour, or faster reloading speed, and so on.
  但一般而言,战列舰主要还是更换倍径更高的主炮,比如40倍径到45到50再到52.或者换装甲更厚的炮塔或者提高装填速度
  Will we have to make any calculations before shooting an enemy with our main guns or its auto and we have just to aim?
  我们要不要自己动手算弹道,还是系统自动计算?
  Players just have to aim.
  你只管瞄准就行
  Will shell flight time will be shown on our HUD?
  游戏界面上会显示炮弹飞行速度么?
  We don't see the need of that information now. -
  嘛,我们觉得这些信息你们也用不上
  Will the IJN have access to the Common Type 3 Sankaidan Anti-Aircraft Shell for the main and secondary guns of their deep draft ships? Possibly as premium ammo.
  日本的大型舰船的主炮以及副炮能不能用三式弹?或许这玩意是金币弹吧
  Yes.
  是的
  Is there a fusing timer in-game which forces the AP shell to detonate a certain time after penetrating the first armor layer? Imagine: an AP-shell breaks through the 1st deck armor, fusing is activated and the shell explodes before reaching the lower deck armor, dealing damage to less important areas (instead of breaking through the lower deck armor and dealing damage to vitals)???
  有没有延时引信使得Ap在穿过第一层装甲之后爆炸? 举个例子,一枚AP击穿第一层装甲,延时引信启动,然后在撞击深层装甲前爆炸,对不重要的部位造成伤害(而不是穿过第二层装甲,对关键部分造成伤害)
  According to our plans such timer will appear before Alpha. -Posted 24 January 2013 - 10:18 AM
  按我们的计划,这玩意确实有
  Some BBs had fire ranges between 35,000-45,000yds, but in practice, these max ranges are unrealistic, and no hit was ever achieved at such long ranges. Most BB fights took place between 5,000 and 25,000yds. Can you tell us which battle ranges are realistic for Tier 7-10 BBs in-game, realistic in terms of "practicable" of course
  有些战列舰的射程可达35000—45000码(32000米——41000米),但实际上,这些最大射程是不真实的,而且也没有相关记录正面这些船在这个距离上击中过目标。大部分战列舰的炮战发生在5000码———25000码(4500米———23000米)。你能告诉我游戏中7-10级的战列舰交战距离是不是和历史一样,当然,我说的是指“实际“交战距离,不是理论
  While you will be able to fire at maximum ranges, you can hit a target with certainty with lesser range. I can't tell you the exact numbers now.
  你既能在最大射程出处打中目标,又能再近距离打中,我现在不能告诉你确切数字
  It seems that it would be virtually impossible for a warship, particularly a battleship, to run out of ammunition during the course of a 15- or 20-minute battle, especially in the higher tiers. It seems that it would take most ships in real life somewhere between 20 and 45 minutes of continuous firing to run out of ammo! My question is, is the idea of running out of ammunition going to be less of a concern in WoWs than it is in WoT?
  看上去战舰,尤其是高级战列舰是不可能再15或者20分钟的战斗内用光弹药的。现实中的战舰差不多要花20或者45分钟才能用光弹药。我的问题是,在WOS中用尽弹药的概率是不是比在WOT中用尽弹药的概率要小?
  Well, no. As far as we have faster reloading, than real life guns had, the probability of running out of ammunition is still here. -Posted 29 January 2013 - 03:36 AM
  不,因为我们把战列舰的射速调高了,用光弹药的机会依然存在
  Are ship guns more accurate when the ship is moving or stationary, or is there not a difference?
  船在行进中或者静止时,精度有没有变化?
  There is no difference.
  没有
  What will be the smallest caliber able to be directly controlled by the player? 5"?
  我们能控制的最小口径的炮是什么?5寸炮(127MM)
  Smallest caliber will be like 100mm.
  最小的口径可能是100MM吧
  In terms of battleships firing broadsides, at least in the First World War both the Germans and British fired only half their guns at a time until they straddled, to conserve ammunition. Have you contemplated putting this in?
  一提到战列舰的齐射,在一战中,德国和英国为了节省弹药,都采取了先用一半火力射击,直到形成跨射后,再齐射的战术,游戏中也能不能这样呢?
  It's planned
  有此计划
  Will it be possible to remove a main battery to help increase the speed of a ship?
  我能不能把主炮拆了,用来提高速度呢?
  No.
  不行
  How much time does it take to reload tier 10 ship guns?
  10级舰炮的装填时间是?
  Historical, adjusted for game-balance. -Posted 23 April 2013 - 11:26 AM
  按历史来,不过出于游戏平衡会进行微调
  With Destroyers and some Light Cruisers (Atlanta) will it be possible to set some of their main armament to AA and use the rest of it's main Battery for destroying Naval Targets? - Question also goes to ships with Multi-Purpose Secondary guns as well.
  驱逐舰和某些轻巡是不是能够把防空炮设为主武器,然后操作炮塔来攻击海上目标? 那些高平两用炮是不是也是如此?
  Players will can to switch universal guns in two modes – AA mode or second artillery mode (against naval targets)
  用有高平两用炮的玩家可以在防空模式和副炮模式(攻击海上目标)进行切换
  Will we be able to shoot every turret apart, or in fire groups?
  我们能让火炮独立射击,还是大家一齐射击?
  Players will shoot all turrets simultaneously. But our testers quickly learned to shoot groups of towers for different targets. :) -
  一齐射击————不过,我们的测试玩家很快就知道如何让不同的炮塔攻击不同的目标了
  On average, how much time will it take to fully aim?
  一般而言,大概要多长时间才能完全瞄准好?
  From 3 to 20 seconds (depends on ship-type). -
  3到20秒不等(取决于船型)
  Will some ships be invulnerable to MAIN GUN fire of ships of the same tier?
  是不是有些船能免疫同级船的主炮?
  It depends on distance. -
  这个要看双方的交战距离
  Are large ships generally able to turn faster or slower than their main gun turrets
  大型船的转弯速度比自己的炮塔要快还是要慢?
  Both situations can occur :
  都有可能
  Why no rolling broadsides? Seriously, why can't we do rolling broadsides?
  我们能不能做到各炮塔依次轮流齐射?
  We will think about that. :/ -
  我们正在考虑这个
  Are the safety depression gears on turrets disabled for close quarters fighting. If that's the case will you take damage from your own guns like HMS Warspite did in the second Battle of Narvik where she lifted her fo'c'sle deck because of it.
  在接近战的时候,炮塔的安全俯角装置是不是就失效了,如果是这样的话,那你是不是要因此承受主炮所带来的伤害,就像厌战号在纳尔维克海战中一样,当时她的甲板都翘起来了
  Yes, safety depression gears on turrets disabled. -
  对,没错,安全俯角装置就失效了
  What do you mean IF a ship has main guns? All ships have main guns except CVs right?
  这什么什么意思”如果一条船有主炮“? 所有的船(除了航母)都有主炮吧
  We talked about CVs. CVs and CVEs usually don't have main guns. But if they have main guns, player will control it. -Posted 19 July 2013 - 05:42 AM
  航母和护航航母没有主炮,不过如果她们装了主炮,玩家也能控制主炮
  Will it be possible to make a water wall ( shooting with main guns on water surface) to make an extra defense from torpedo bombers?
  我能不能通过轰击水面制造水墙,来防御鱼雷机的攻击?
  Water walls are not planned.
  不行,没这计划
  What is the maximum range of each ships guns?I know BB can outreach anyone but how far can it hit and how far can the DD and CA guns hit?
  游戏中每种船的最大射程是》我知道战列舰可以打很远,但战列舰到底能打多远?驱逐舰呢,巡洋舰呢?
  That's depend on ship. Usually DDs can shoot up to 20 km, cruisers - up to 30 km, BBs - up to 40 km. -
  一般的驱逐舰能打20KM,巡洋舰最多30KM,战列舰最多40KM
  Why was it decided to make large caliber guns more accurate at range instead of closer in? Was this for balance so that a BB wouldn't be able to dominate at any range? Similarly, what range does the "long range/short range" split take place?
  为什么大口径火炮在远距离更精准?这是不是平衡?这样是不是战列舰就不能在任何距离内称雄了? 怎么算远距离,怎么算近距离?
  Er... I hope, it's some kind of misunderstanding. Because the size of the ellipse of dispersion at long distances much greater than at close. So, at close range any ship is more accurate than at long range.
  呃…………,我们好像有点误会。因为远距离的散布椭圆面积远比近距离的散布椭圆面积要到,所以,对任何船而言,近距离精准度要比远距离要高
  Will shot fall be computed like in WoT? That is, will we experience shots going/landing outside of the aiming circle?
  炮弹落点是不是和WOT一样的计算方法。是不是有可能出钱炮弹飞到圈外面的情况?
  The shot falls will computed not like in WoT.
  炮弹落点的计算方式和WOT不同
  Only if you move your aiming reticule while shells are flying after shot :) -
  除非你在开炮后移动了鼠标,否则不会
  Will each of the turrets maintain its own HP?
  是不是每个炮塔都有自己的血量?
  Each of the three maintain (turret) will have its' own HP.
  是的,每个炮塔都有自己的血量
  When one turret takes damage, how will it affect the other turrets?
  一个炮塔受损了,会不会影响其他的炮塔?
  In no way
  不会
  If you're in a Battleship and shoot a light cruiser, will the shells pass through the cruiser and hit a ship behind her?
  如果我用战列舰的主炮打轻巡,炮弹会不会穿过轻巡打到后面的目标?
  Yes, this can theoretically happen.
  理论上有此可能(貌似与之前的矛盾)
  How long statistically standard shell will travel 20km distance? Or can you give us in-game shell travel times?
  一发炮弹飞过20KM需要多长时间?或者你能告诉我们游戏中炮弹飞行时间么?
  We have sped up the flow of time in the game, so the shell travel times are also shorter, a few seconds max. Can't tell specific numbers at the moment.
  我们加快了炮弹的飞行速度,所以炮弹飞行速度就变短了,最多几秒就到了。目前不能告诉你们具体数据
  Will there be splash damage from shells and torpedo's ( Area of effect )?
  炮弹和鱼雷是不是有溅射伤害?
  Yes
  当然
  how are the multiple turrets on some ships going to be aimed
  舰船上有几个炮塔,那他们是怎么瞄准的呢?
  All main caliber guns will point at one target.
  所有的主炮会瞄准同一个目标
  When firing the main cannons on a ship i assume you can zoom?
  在射击的时候,我能不能放大倍率啊
  Players will be able to zoom
  当然可以
  Will salvo chasing be possible, at least to some degree of success? Salvo chasing is the technique of steering into the fall/splash of enemy's last salvo in order to throw his range estimate off.
  我能不能采用“跟随敌齐放火力落点”的战术,这种战术就是命令舰船行进到敌人最后一次齐射的炮弹落点附近,这样敌人下一发就会放空(跟随敌齐放火力落点之理念如后:敌如发现落点过近,下一轮齐放时将增加射程,我军如接近原落点处,则敌下一轮齐放射程将过远)。
  Yes, it will be possible in some way.
  可以,有此可能
  Will auxiliary turrets be separate models to be disabled singularly?
  副炮塔是不是一个独立的模组??
  Turrets can be damaged separately.
  每个炮塔都是独立的,都能分别受损
  would it be a better idea to train all guns onto the enemy (meaning you would have to face the enemy broadside) or would you still deal the same amount of damage if you were only able to fire half your guns.
  是不是所有炮对准敌人才有最大伤害,还是说,只有一半舰炮对准敌人也能打出最大伤害?
  Of course if you want to make a full damage, you should turn your ship the way it will let all its guns to fire on enemy.
  当然,如果你想打出满伤,你要调转方向,让所有炮都能对准目标
  Will the elevation of early tier heavy guns be limited to historical values, e.g. 15 or 20 degrees?
  早期重炮的仰角是有上限的,比如15度到20度,这个会不会还原呢?
  Elevation will be historical.
  当然
  As guns are used, they wear out, which reduces muzzle velocity; will this be modeled in the game?
  随着舰炮的不断使用,舰炮会磨损——这样会降低炮弹的初速,游戏中有么?
  No guns wearing
  没有
  Will guns be capable of using reduced charges to achieve plunging fire at closer range? Would this be a manual option, or would it have to be automatic, with the gun always going for plungin fire first?
  我能不能通过减少炮弹装药的形式,对近距离的敌人采用俯射战术呢?是不是能手动调节,还是系统自动调节??
  No reduced charges、
  你当然不能减少炮弹装药
此生愿为和平基石

上士

十一年服役纪念章

发表于 2014-2-10 11:07 | 显示全部楼层
  首先,鱼雷是做什么的
  Contrary to popular belief, torpedoes were not solely used bySubmarines. CertainAircraft,Destroyers,Cruisers, and even someBattleshipshad deck mounted and underwater torpedo tubes. Even the largestBattleshipwill need to beware of wolfpacks of Destroyers launching volleys of torpedoes at them.
  和大家的一般认识不同,鱼雷不单只是潜艇的武器,飞机,驱逐舰,巡洋舰都能使用鱼雷,甚至是某些战列舰都在甲板或者水下安放了鱼雷发射管。 即使是最大的战列舰,也要小心驱逐舰狼群的一波鱼雷齐射。
  Will Destroyers equipped with Torpedoes be made significant threats to higher tier warships meaning Battleships?
  装备鱼雷的驱逐舰能不能对高级战舰(高级战列舰)造成威胁
  Of course - 3 or 4 DD torpedoes are the great danger for any kind of ship. It is actually possible to kill a BB with one salvo, if you have proper hands and skill of a DD user.
  当然,3,4条鱼雷就能对任何船只造成巨大的伤害,一轮鱼雷齐射秒战列舰不是不可能————前提是你的技术要很好
  Will we be able to adjust the torpedo's speedand depth?
  我们能不能调整鱼雷的速度以及深度?
  Only the angle of firing.
  只能调整鱼雷的射击角度
  Will there be a chance for a torpedo to "dud" on a vessel ?
  鱼雷会不会出现哑弹的情况?
  Torpedoes will always work as intended
  不会,所有的鱼雷都能正常工作
  Is there going to be a minimum arming range for torpedoes in the water ?
  游戏中的鱼雷是不是有最低保险范围(低于这个范围,鱼雷保险无法打开,没伤害)
  Yes
  对的
  Will there be splash damage from shells and torpedo's ( Area of effect )?
  炮弹和鱼雷爆炸的时候有没有溅射?
  Yes
  有溅射?
  Will homing torpedoes engineered by Germany be included in some way?
  会不会出德国的自动导向鱼雷?
  That is possible
  有可能、
  What about mechanics of torpedo aiming? Shot where you see (as gun aiming) or calculated on target's speed and actual course
  鱼雷的瞄准机制是? 只对着目标点鼠标,还是先计算目标速度和目标航向??
  Manual point and shoot only. No calculating, just plain skill -
  自己手动甩鱼雷就行了,不要计算,只要一点简单的技巧
  Will the torpedoes be possible to spot?
  我能能不能看见鱼雷?
  The torpedoes can be spotted, yes -
  当然可以
  Will there be different nation torpedoes (like Germans having Proximity magnetic fuse, Japanese more dmg etc) or will torpedo classes be universal Amending that question, if torpedo stock is open to all (ie everyone can buy all the types of torpedoes) will their stats vary slightly between the nations?
  每个国家的鱼雷是各有特点(比如,德国的磁性引信,日本的高伤害等等)还是说,大家的鱼雷都一样?如果所有的鱼雷我们都能买的话,是不是每个国家的鱼雷数值相差很小
  You cannot use German torpedoes on American torpedo launcher, as well as opposite. So you, as in real life, will be using nations torpedo launchers with nations torpedoes.
  嘛,你不能拿美国的鱼雷发射器打德国的鱼雷,反之亦然,在现实中,你用哪个国家的鱼雷发射器,你就只能用这个国家的鱼雷
  Will torpedo mounts with unfired torpedoes be a significant vulnerability, with a chance of massive damage if a hit or fire causes an explosion? If so, will Type 93 (long lance) torpedoes be even more vulnerable, due to the compressed pure oxygen and onboard oxygen production and storage? The loss of the IJN cruisers such as Mikuma, Suzuya, Chōkai and Abukuma are good examples of the vulnerability of such torpedo mounts.
  装有鱼雷的鱼雷发射器是不是一个弱点,是不是打中这些地方就会造成巨大的伤害?如果是的话,93鱼雷是不是弱点更明显,因为它里面是纯氧而且甲板上还有制氧机和氧气储藏罐?日本有很多巡洋舰,比如三隈,铃谷,鸟海,阿武隈就是因此而沉没的
  That is possible
  有此可能
  Will friendly torpedoes be visible at a longer range, to somewhat simulate communication between friendly ships about launching attackes, and for gameplay reasons, e.g. to help reduce friendly hits?
  我们是不是在很远的地方就能看见友军的鱼雷轨迹,这样话就能在友军进行雷击时进行提示,从而减少被误击的概率
  Yes
  是的
  Will players be able to select the running speed/range of torpedoes, e.g. selecting between 6000 yard range at 45 knots or 15000 yards at 26 knots?
  玩家能不能调剂鱼雷的射程和速度,比如选择60000码,45节或者15000码26节?
  Players will be able to select the width of torpedo salvo
  你只能调节鱼雷齐射时,扇面的宽度
  You have said in a previous answer that ships will be able to reload torpedoes during battle. Since most navies did not reload torpedo mounts during an engagement, but the IJN did, will they have any benefits, such as faster torpedo reloading?
  在游戏中,我能不能再装填鱼雷?大部分国家在交战时都不会再装填鱼雷,但日本会。是不是意味着,日本在游戏中有加成,比如更快的鱼雷装填速度
  That will depend on gameplay balance
  嘛,这个取决于游戏平衡了
  Torpedoes launched from Aircraft often needed quite a bit of depth once dropped in the water, then they would travel at their preset depth,Could we possibly escape torpedo bombers in game by going into the shallows?
  鱼雷机扔出的鱼雷需要一定深的水,一旦他们入水之后,就会在预定的深度开始移动。那我们是不是可以跑到浅水区,从而规避鱼雷攻击呢?
  No
  不行
  Since torpedo speeds are going to be increased, how will dodging torpedo attacks be handled? Turning to avoid torpedo attacks are essential, and also will be fun in game, but if torpedoes are closing at much greater speed that will make avoiding torps much more difficult.
  Since a torpedo takes 7 to 8 minutes to travel 10,000 yards it would seem torpedo speeds might have to be doubled, or more, so that medium and long range torpedo attacks can be done in the game. But if torpedoes have such a speed increase than they will be harder to dodge than they should be, especially air dropped torpedoes which will probably be dropped within 2000 yards or the target.
  鱼雷的速度要增加,那么我们该如何规避鱼雷呢?规避鱼雷应该是游戏的一个基本内容,而且也是游戏的乐趣所在,但是鱼雷在近距离高速撞过来时,我们就很难规避了
  现实中,鱼雷走10000码大概要7到8分钟,游戏里,鱼雷速度会加倍,甚至更多,这样的话,就能在游戏中实现中远距离雷击。但是如果鱼雷速度太快的话,我们就很难规避,尤其是那些鱼雷机上的鱼雷,通常离我们不到2000码
  Torpedoes won't have MUCH higher speed, and moreover - ships will also be a little more a规避gile than IRL. So player will be able to dodge them even if they are close and if he knows what he is doing.
  嘛,鱼雷的速度不会太快,还有,游戏中的船比现实的船要更灵活些。所以只要玩家知道如果规避,即使是近距离雷击,玩家也能规避过去
  Also for torpedoes are they going to be contact based detonation or magnetic field based detonation for exploding under a ship?
  鱼雷有没有分成接触起爆鱼雷和在船底引爆的磁感鱼雷?
  It is possible to see both types in game.
  有可能有这些分类
  Will torpedo's have the same aiming circle as the main guns, or since they will always fly straight, will there be some sort of line indicator?
  鱼雷是不是和主炮一样有个瞄准环?或者说,因为鱼雷的轨迹是直线,因此有个直线指示器?
  No, there will be a sort of triangle.
  不,鱼雷有个三角指示器
  Will destroyers fire their torpedoes simultaneously likebattleships, or incrementally?
  驱逐舰发射鱼雷是和战列舰那样一次性齐射么?还是一枚枚打出去
  Incrementally
  一枚枚打出去
  So would it be a valid strategy for cruisers armed with torpedoes to fire the deck guns and then incrementally fire its torpedoes as its main guns reload until they can be fired again?
  有鱼雷的巡洋舰会不会会有这样的玩法,先用主炮攻击,在装弹的间隙用鱼雷攻击?
  Torpedoes and guns are two separate types of weapons. You cannot trigger both of them with one button.
  嘛,鱼雷和火炮是两种独立的武器系统,不能用一个按键来控制他们
  What will the biggest torp size in-game be? (24"?)
  口径最大的鱼雷是?
  610mm Long Lances
  610MM的93鱼雷
  How long will it take to reload a tube?
  鱼雷要花多长时间才能完成装填?
  Like a top-lvl arty in WoT.
  嘛,和WOT顶级火炮差不多吧
  Will torpedoes explode after a mile or so or will they go on until they hit a solid object?
  鱼雷在走过一段距离后就会自爆,还是一直前进知道撞上某个东西
  Torpedoes will sunk after miss.
  鱼雷在射失之后就会下沉
  I was wondering, since torpedo's have a limited range before they sink, will the torpedo reticle include a range finder so we know what is within their range.
  我在想啊,既然鱼雷有极限射程(超过射程,鱼雷就自沉),那是不是在瞄准刻线上加个测距仪以便让我们知道目标是否在射程内
  Of course, range of torpedoes will be displayed.
  当然
  When a ship made a torpedo attack, in the last moments of it's run it was forced to run at a steady speed in a straight line so that the final computations could be made before firing. Will this 'vulnerability' be represented in game?
  当一条船进行鱼雷攻击时,最后一步就是要沿直线平稳行进,以便在攻击前得到正确计算数据,算得上是一个“弱点”,游戏中会有此体现么?
  No.
  不
  Will we be able to adjust this spread pattern or will it be a preset?
  我们是不是能够调节鱼雷齐射的扇面角度,或者说,这个角度是系统预设的?
  Players will have control of spread angle.
  你能自行调节
  The allies had nothing like the Long Lance used by the Japanese. Will all torpedoes be generic or will the characteristics of each nation's torpedoes be considered when calculating range, speed, probability of a hit, etc.?
  盟军没有和日本那种93鱼雷相近的鱼雷,是不是每个国家的鱼雷在测距,速度,命中率等参数上各有特点?还是说,各国的鱼雷参数都差不太多
  Each nation will have torpedoes with their own in game characteristics.
  每个国家的鱼雷都有自己的特性
  Say a torp is fired- will it bounce off the belt/bulge of the enemy ship and fall into the water?
  话说鱼雷不会打在船上然后跳弹,落入海中吧
  No, torps won't bounce.
  不,鱼雷不会跳弹
  Will torpedo speed vary from nation to nation or will it have the same speed? If yes, can you tell us what are the advantages and disadvantages of IJN and USN torpedoes?
  每个国家的鱼雷是不是速度一样的或者说,各国鱼雷的速度各不相同。如果是后者的话,能说说日本和美国的鱼雷各有什么优缺点么?
  Torpedoes will have +- same speed for every nation.
  每个国家的鱼雷速度大致相同
  The IJN developed turreted torpedo tubes which provided splinter-cover for the crew to reload torps in battle. USN ships had open torpedo mounts without this protection. Will this affect torpedo reload time and will torpedo reload be possible for US ships in range of enemy warships?
  日本改进的炮塔式鱼雷发射器,为组员在战斗中更换鱼雷提供一点防护。美国使用的是无防护的敞开式鱼雷发射器——————游戏中会不会有所表现,比如影响鱼雷装填速度什么的?
  USN as well as any other nation will be able to reload torpedo mounts during battle. We do know that this is not really historical feature, but that feature affects gameplay very much, so we thought we wouldn't make it nation specific.
  美国还有其他一些国家在战斗也能重装填鱼雷,虽然我们知道这样没有还原历史,不过这个非常影响游戏性,所以,在鱼雷装填这一块,我们不打算做出每个国家的特点来
  Torpedoes were used in two ways: to force an enemy ship or fleet to turn/slow/speed up to give favorable position for the allied fleet, or to attack the target directly. In the first case, you do not want your torps to go anywhere but where you aim them. In the second case you want the torps to 'lead' the moving target so they actually intercept. Will the fire control mechanism automatically 'lead' the target, fire straight forcing the player to 'lead' the target manually, or some combination of the two?
  鱼雷有两种用法,第一,迫使敌人减速/转向/加速,从而给我方创造良好的射击机会,或者是直接攻击敌人。在第一种战术中,除了我们瞄准的地方以外,我们不希望鱼雷乱跑;在第二种战术中,我们希望鱼雷被”引导“到移动目标处。那么火控机制是不是自动帮我们算出这些,还是说要我们自己手动算,还是2者皆有?
  Player will have aiming helper to correctly calculate the deflection so that hitting moving targets at long ranges will be possible.
  玩家有一个瞄准辅助设备,可以正确的计算鱼雷的偏斜————这使得用鱼雷攻击远距离移动目标成为可能
  Will the number of torpedo launchers/tubes on a ship affect the rate of fire or firing patterns of torpedoes?
  鱼雷发射器的数目会不会影响鱼类的发射速度或者发射模式呢?
  No.
  不会
  How visible will incoming torpedoes be, and will they appear on the mini map?
  鱼雷会不会在小地图上显示?
  On minimap - no. If the torpedoes will be many - map will be unreadable
  在小地图?不会,要是鱼雷太多的话,小地图就没法看了
  Torpedoes carried several hundred pounds of explosives which could be detonated by nearby explosions or by 'cooking off' in a fire. This is the reason USN cruisers didn't carry them. Will this be simulated in game in any way? For example, if I target the torpedo launchers on a ship, can I conceivably cause them to explode in their launch tubes?
  鱼雷通常带着数百磅的炸药,而且可以被附近的爆炸引爆,也可以被火灾引爆。这也就是为什么美国巡洋舰不带鱼雷的原因。游戏中会不会体现这一点?如果我瞄着敌人的鱼雷发射器打,会不会引爆鱼雷啊?
  It is still under discussion. But I hope that we will do this.
  嘛,这个还在讨论当中,不过我希望如此
  What will be the largest ship to launch torpedoes in game?
  在所有能发射鱼雷的船当中,谁是最大的?
  If we will not maketorpedo-battleship - the Japanese heavy cruisers
  如果我们不打算把那些能用鱼雷的战列舰做出来的话,那就是日本的重巡
  When a torpedo hits a ship will it do gradual damage to the hull, or is it one damage shot that's it?
  鱼雷命中目标后,是逐渐造成伤害,还是瞬间造成伤害?
  It will be instant damage (if fire will not start after explosion)
  瞬间造成伤害(如果没起火的话)
  How many torpedoes will be required to sink a ship?
  几条鱼雷能打沉一条船?
  On average - 3-4. But it may be one lucky shot.
  平均3-4条就行,不过运气好,一发入魂也不是不行
  Will the destroyer carry more torpedoes then battleships and cruisers?
  驱逐舰带的鱼雷是不是比战列舰和巡洋舰带得多?
  Depends on ships. There is a four-tube Destroyer and 16-tube Cruiser.
  看具体船型,有4管鱼雷发射器的驱逐舰,也有16管鱼雷发射器的巡洋舰
  Will torpedoes have the potential to break the keel of ships, i.e. break the back of ship, it breaks into two pieces.
  鱼雷能不能把船打成两截?
  Yes. But it will sink the ship.
  可以,不过这船就沉了
  Will it be possible to sink a high tier ship with a single salvo of Torpedoes?
  一轮鱼雷齐射能不能把高级船送进海底?
  Yes.
  当然
  If a person fires a spread of torpedoes at a ship but the ship starts to sink before the torpedoes get to it, will the torpedoes hit the ship as it sinks or will the torpedoes pass threw the ship?
  如果我朝一个目标发射鱼雷,但在鱼雷到达目标时,这船就开始下沉了,那鱼雷就撞上沉船还是穿过去?
  Torpedoes will hit the ship and explode. -Posted 26 July 2013 - 04:17 AM
  撞上去,然后爆炸
  How effective will Torpedoes be in game? Will it be dependent on the ship class and nation?
  鱼雷的效率如何,是不是取决于船型和国家?
  Torpedoes are very effective and deal massive buoyancy damage (and HP depending on hit location). Obviously the exact effect depends on the torpedo type and model, but it wouldn't matter if the same torpedo is launched from a cruiser or a destroyer. And currently there is nothing more hair raising than when you're looking at your beautiful ship as it glides through the beautifully animated waves and then a torpedo salvo is spotted closing in very fast and you know that you can't turn in time... -
  鱼雷是一种很有效率的武器,能造成巨大的浮力损失以及HP损失。虽说具体效果取决于鱼雷的种类以及模式。但是只要鱼雷种类一样,从驱逐舰打出去和从巡洋舰打出去的效果就一样。 假设你开着你漂亮的战舰在海中行进,突然你发现鱼雷正朝你快速奔来,你又没有时间规避————————没什么比这跟令人头皮发麻的了
  Can you sink yourself with your own torpedoes? You launch you torpedoes (slow ones) and you take your destroyer, past the torpedoes and maneuver into their path.
  我能拿鱼雷自沉么?我能打一发龟速前进的鱼雷,然后开着驱逐舰跑到鱼雷的行进路线上去么?
  One tester was able to drown his aircraft carrier by their own torpedo-bombers. We laughed for a long time. But how can you do the same thing on a destroyer, I just can't imagine. Torpedoes are moving too fast. The ship just don't have enough time to cross their way.
  我们有个逗比测试员,用自己的鱼雷机把自己的航母炸沉了,我们笑了好久。不过,你怎么能用自己的鱼雷把自己打死?我想象不出啊。鱼雷跑得太快了,你没办法跑到它前面去
  How much damage will torpedoes do? tier 1-2? tier 6-7? tier 9-10?
  鱼雷的平均伤害是? 1-2级是多少? 6-7级呢,9-10级呢?
  From 1 to 10k HP (depends on tier).
  嘛,从1到1万伤害都有可能(取决于等级)
  Would an enemy torpedo be marked, to make it easier to dodge?
  敌人的鱼雷会不会有痕迹,使得我们能提早发现,以便规避
  Yes, your own torpedoes have markers. Enemy torpedoes just leave traces in the water, but are still visible when spotted (at a certain distance).
  对,你能看到自己的鱼雷的痕迹,只有在一定的距离内,你才能发现敌人的鱼雷
此生愿为和平基石

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